An escapism has a conflict within himself with the world outside himself (internal and external) where the painful emotional condition comes from the conflicting reality between desire and fact, that the unconscious desire is forced to not enter the conscious system, in other words "ecstasy" so that there are several paths escape. Avoiding: running from reality, passive: doing simple things like listening to music, games, watching movies, Active: doing hobbies to break away from routine, and the extreme level: risky activities such as consuming alcohol, drugs, and suicide. The tendency to seek diversion and escape from unpleasant reality by seeking entertainment or fantasizing. They are an attempt to escape reality. Reflect on the millennial era like today, entertainment or fantasy can be reflected in various social media such as, stories on WhatsApp, Instagram, or Facebook. This is an after effect of the path of escape, which is no more privacy and public space that is now linked without a clear distance, without differences that are divided in the space of personal and cultural alienation. Only limited to transcendental pleasure for each escape. Art exists as another way for people's escapism in the current era. The presence of art with various visual languages that appear organically is one expression that arises from the escape effect. In art, escapism is consciously needed by every artist. It was done to actualize the ideas and feelings of the artist, or as an aesthetic input to the artist's point of view, when the artist is at the point of being bored during the creation process. In other words, artists need a space of "incubation" or deposition as a space for reflection on the data collected, and then processed into aesthetic metaphors in their ideas. In the incubation process, artists have two escapist channels, namely daydreaming and meditation. Daydreaming is a productive effort or self-actualization, and the second is meditation, as an effort to withdraw from the noise between his mind and reality. Thus, artists can create alternative reality spaces in each of their problems.